August 29, 2007:
Much to the
dismay of parents everywhere, experience with video games is, more and more,
proving to be a lifesaving skill on the battlefield. Many crucial systems use
video game type controllers, and troops with thousands of "wasted" hours
playing video games quickly become expert at using the military gear. This
includes remote control weapons (particularly the 12.7mm machine-gun turret
found on armored hummers and Stryker vehicles), several models of combat robots
and UAVs (like the Raven). Research has shown that eye-hand coordination is
enhanced in proportion to the hours spent playing video games. This helps with
everything from operating a fire control system in a tank, ship or aircraft, to
using remote control surgery gear. Yes, even surgeons who found time to play
video games have an easier time using the growing number of automated gear they
use.
As an additional bonus, the
army has found itself with lots of reservists that have programming and video
game skills, thus making it easier to make simulators for the new equipment,
using video game-like interfaces. In the last two years, the army has been
particularly successful putting some of these simulators (like the one for
CROWS, the remotely controlled 12.7mm machine-gun) on the "America's
Army" online game. There, potential recruits can learn what it's like to use
items based on video game technology. If one of these guys joins up, he will
later find himself using the same "America's Army" CROWS module to
get ready for action in Iraq or Afghanistan.
"America's Army" was
originally developed as a recruiting and public relations tool. It cost over
eight million dollars to create. By late 2002, it had 929,000 registered
players, 563,000 of whom stayed around long enough to finish the basic training
exercise. The game costs $2.5 million a year to maintain. So far, over seven
million people have downloaded the front end (player) software. At peak times,
over 5,000 players are online with the game simultaneously. Recruiters are
satisfied with the number of prospects coming in because of the game. But an
unexpected bonus has been the number of other uses the game has been put to.
The game, like many games
today, was based on one of the "game engines" that are for sale to those
developing commercial games. A "game engine" is the software for an earlier,
successful, game, with all the specific graphics and play elements removed.
When you buy a game engine, you add your own graphics and specific game and
play elements, and have a new game. Military simulators are using the same
approach. America's Army used the Unreal game engine, and is now providing
clones of the America's Army software for additional training systems. Using
the highly realistic combat operations depicted in the game, special versions
are used to create specific games for all sorts of combat situations. The
public will never see most of these, especially the classified ones.
Using the America's Army
software, and a "tool box" that has been created to quickly modify the
software, you can quickly create a custom version of America's Army. To do this
from scratch, would cost over a million dollars, take over a year, and might
not work. With the America's Army resources, it takes a few months, and often
costs under $100,000. In this way, weapons (and equipment) simulators have been
quickly created, and put to use. Because America's Army is web based, the
troops can start to use it quickly, from wherever they can find a web
connection. That means in the combat zone these days.